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Maximum Light is a Tabletop RPG set in the universe of The Green Horizon and Voiders. Intended for playing space-western campaigns, it outlines some of the key locations and principles for telling stories in the setting, as well as a set of rules for making characters and playing the game. It's a 4d12 system where success will cause you to build up Consequences, and Consequences will explode into Cataclysms if not kept in check. Themed around the traditional ragtag group of down-on-their-luck spacefarers, the rules of Maximum Light are roleplay-heavy and designed for you to scrape out of danger by the skin of your teeth.

Games of Maximum Light centre around heist-movie style 'Grifts', where the players must work together to plan and execute increasingly high-stakes jobs. With their very own spaceship in tow, the crew can journey across the length and breadth of the Green Horizon universe getting into all manner of scrapes and catastrophes - and maybe managing to earn some credits along the way! Although narrative-focused, the Consequence system ensures that there is a very real and measurable sense of mounting tension as the crew battle increasing unfavourable odds to pull of their daring escapdes. This is a system all about pushing your luck and spitting in the face of danger! 

On this page, you can find the full pdf of the Maximum Light book, which contains not only the first guide to the lore of the Green Horizon universe, but also all the rules you'll need to get playing immediately! We've also included an Accessible screen-reader-friendly/Dyslexia version of the pdf, and there is a blank character sheet for you to make use of as well.

If you like Maximum Light, don't forget to check out Paul Walsh's creations The Green Horizon and Voiders, as well as the upcoming Maximum Light Actual Play, A New Low, over on Paul's spotify feed.

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Click download now to get access to the following files:

Maximum Light.pdf 7 MB
Maximum Light Character Sheet.pdf 18 kB
Maximum Light - Accessible.pdf

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